Monster Things

Codenames and details for 25 Boom Things that are commonly implemented as enemies in games and mods. "Monster Things" are a subset of "Map Things" that have behavior controlled by parameters you can change using BEX, with a few hard-coded exceptions.

Each Thing entry notes the name of the monster that implements that Thing in Doom, Freedoom, and Xeno Quest. Hideous Destructor implementations are a best guess association based on the HD manual. Mugshots are all from the freely licensed Freedoom manual.

PLAYER (Thing 1)


POSSESSED (Thing 2)


SHOTGUY (Thing 3)


VILE (Thing 4)


UNDEAD (Thing 6)


FATSO (Thing 9)


CHAINGUY (Thing 11)


TROOP (Thing 12)


SERGEANT (Thing 13)


SHADOWS (Thing 14)


HEAD (Thing 15)


BRUISER (Thing 16)


KNIGHT (Thing 18)


SKULL (Thing 19)


SPIDER (Thing 20)


BABY (Thing 21)


CYBORG (Thing 22)


PAIN (Thing 23)


WOLFSS (Thing 24)

KEEN (Thing 25)

BOSSBRAIN (Thing 26)

BOSSSPIT (Thing 27)

SPAWNSHOT (Thing 29)

BARREL (Thing 31)

FLAMING BARREL (Thing 128)

MISC37 (Thing 88)


MISC40 (Thing 91)


MISC65 (Thing 116)


MISC76 (Thing 127)