Heist Character Classes

Here is an effort to generalize the D20 system starting by rebuilding the class system from the ground up. We will use concepts like the Fighter's "bonus feats" and the thief's "special abilities", plus free access to D&D's excellent Feat system for character customization. Some skills from D20 Modern have been included to provide healing ability and the ability to use modern technology like cars and computers.

Characters have access to all SRD feats except as dictated by the GM. Additional feats where noted will link to a description of that feat. Class skills from SRD Skills page I and page II are tailored to each class to add some flavor and incentive to choose that class, but skill points are a good limiter and the GM may decide to simply allow access to all skills as class skills, or make a player choose a number of class skills based on skill points at first level.

The Muscle

Game Rule Information

Class Skills

The Muscle’s class skills (and the key ability for each skill) are: Climb (Str), Concentration (Con), Craft (Int), Drive (Dex), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Speak Language (none), and Swim (Str).

Class Features

All of the following are class features of the muscle.

Table 1: The Muscle
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+2+0+0Bonus feat, special ability
2nd+2+3+0+0Bonus feat
3rd+3+3+1+1Special ability
4th+4+4+1+1Bonus feat
5th+5+4+1+1Special ability
6th+6/+1+5+2+2Bonus feat
7th+7/+2+5+2+2Special ability
8th+8/+3+6+2+2Bonus feat
9th+9/+4+6+3+3Special ability
10th+10/+5+7+3+3Bonus feat
11th+11/+6/+1+7+3+3Special ability
12th+12/+7/+2+8+4+4Bonus feat
13th+13/+8/+3+8+4+4Special ability
14th+14/+9/+4+9+4+4Bonus feat
15th+15/+10/+5+9+5+5Special ability
16th+16/+11/+6/+1+10+5+5Bonus feat
17th+17/+12/+7/+2+10+5+5Special ability
18th+18/+13/+8/+3+11+6+6Bonus feat
19th+19/+14/+9/+4+11+6+6Special ability
20th+20/+15/+10/+5+12+6+6Bonus feat

The Thief

Game Rule Information

Class Skills

The Thief’s class skills (and the key ability for each skill) are: Balance (Dex), Craft (Int), Drive (Dex), Escape Artist (Dex), Hide (Dex), Knowledge (Int), Move Silently (Dex), Pilot (Dex), Profession (Wis), Read/Write Language (none), Ride (Dex), Sleight of Hand (Dex), Speak Language (none), and Tumble (Dex).

Class Features

All of the following are class features of the thief.

Table 2: The Thief
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+0+0+2+0Bonus feat, special ability
2nd+1+0+3+0Bonus feat
3rd+2+1+3+1Special ability
4th+3+1+4+1Bonus feat
5th+3+1+4+1Special ability
6th+4+2+5+2Bonus feat
7th+5+2+5+2Special ability
8th+6/+1+2+6+2Bonus feat
9th+6/+1+3+6+3Special ability
10th+7/+2+3+7+3Bonus feat
11th+8/+3+3+7+3Special ability
12th+9/+4+4+8+4Bonus feat
13th+9/+4+4+8+4Special ability
14th+10/+5+4+9+4Bonus feat
15th+11/+6/+1+5+9+5Special ability
16th+12/+7/+2+5+10+5Bonus feat
17th+12/+7/+2+5+10+5Special ability
18th+13/+8/+3+6+11+6Bonus feat
19th+14/+9/+4+6+11+6Special ability
20th+15/+10/+5+6+12+6Bonus feat

The Brain

Game Rule Information

Class Skills

The Brain’s class skills (and the key ability for each skill) are: Computer Use (Int), Craft (Int), Decipher Script (Int), Demolitions (Int), Disable Device (Int), Forgery (Int), Investigate (Int), Knowledge (Int), Navigate (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Search (Int), and Speak Language (none).

Class Features

All of the following are class features of the brain.

Table 4: The Brain
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+0+0+0+2Bonus feat, special ability
2nd+1+0+0+3Bonus feat
3rd+1+1+1+3Special ability
4th+2+1+1+4Bonus feat
5th+2+1+1+4Special ability
6th+3+2+2+5Bonus feat
7th+3+2+2+5Special ability
8th+4+2+2+6Bonus feat
9th+4+3+3+6Special ability
10th+5+3+3+7Bonus feat
11th+5+3+3+7Special ability
12th+6/+1+4+4+8Bonus feat
13th+6/+1+4+4+8Special ability
14th+7/+2+4+4+9Bonus feat
15th+7/+2+5+5+9Special ability
16th+8/+3+5+5+10Bonus feat
17th+8/+3+5+5+10Special ability
18th+9/+4+6+6+11Bonus feat
19th+9/+4+6+6+11Special ability
20th+10/+5+6+6+12Bonus feat

The Fence

Game Rule Information

Class Skills

The fence’s class skills (and the key ability for each skill) are: Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Investigate (Int), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Speak Language (none), Spot (Wis), Survival (Wis), and Treat Injury (Wis).

Class Features

All of the following are class features of the fence.

Table 5: The Fence
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+0+2+0+2Bonus feat, special ability
2nd+1+3+0+3Bonus feat
3rd+2+3+1+3Special ability
4th+3+4+1+4Bonus feat
5th+3+4+1+4Special ability
6th+4+5+2+5Bonus feat
7th+5+5+2+5Special ability
8th+6/+1+6+2+6Bonus feat
9th+6/+1+6+3+6Special ability
10th+7/+2+7+3+7Bonus feat
11th+8/+3+7+3+7Special ability
12th+9/+4+8+4+8Bonus feat
13th+9/+4+8+4+8Special ability
14th+10/+5+9+4+9Bonus feat
15th+11/+6+9+5+9Special ability
16th+12/+7+10+5+10Bonus feat
17th+12/+7+10+5+10Special ability
18th+13/+8+11+6+11Bonus feat
19th+14/+9/+4+11+6+11Special ability
20th+15/+10/+5+12+6+12Bonus feat