Linux Doom Legacy

Linux Doom began development in 1992 and was released in 1997 under the terms of the GNU General Public License v2+. It is a game engine that powers many commercial games and fan creations. The free software, Linux release was prepared by Dave Taylor and Bernd Kreimeier.

Although designed to be modified, the engine was nontheless intended to play one game and is thus limited in many ways. Many of these limits can be removed as bugs. Others can be abstracted away with generalizations. Efforts have been made to radically rebuild the engine for a specific project. Others have gone to great lengths to conceptualize and implement extensions to the engine's capabilities.

Essential References for Modding

Boom

Chocolate Doom

Eternity Engine

GZDoom

Highly advanced engine with scripting technologies that have been incorporated into the base.

Local Pages

External Links


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