The engine loads 108 named sound effects from the WAD. The sounds are
referred to in the dehacked
lump by number. Every thing
has five sounds associated with it which can be assigned by the lump.
Thing 2 (Trooper)
Alert sound = 39
Attack sound = 12
Pain sound = 27
Death sound = 62
Action sound = 76
Boom defines a specific set of situations where a thing
will
make one of its five sounds. In addition, many functions
make
sounds of their own, and there are functions
that exist only
to make sounds as part of the thing
behavior script like
A_HOOF
and A_METAL
.
- sfx_None
- sfx_pistol
- sfx_shotgn
- sfx_sgcock
- sfx_dshtgn
- sfx_dbopn
- sfx_dbcls
- sfx_dbload
- sfx_plasma
- sfx_bfg
- sfx_sawup
- sfx_sawidl
- sfx_sawful
- sfx_sawhit
- sfx_rlaunc
- sfx_rxplod
- sfx_firsht
- sfx_firxpl
- sfx_pstart
- sfx_pstop
- sfx_doropn
- sfx_dorcls
- sfx_stnmov
- sfx_swtchn
- sfx_swtchx
- sfx_plpain
- sfx_dmpain
- sfx_popain
- sfx_vipain
- sfx_mnpain
- sfx_pepain
- sfx_slop
- sfx_itemup
- sfx_wpnup
- sfx_oof
- sfx_telept
- sfx_posit1
- sfx_posit2
- sfx_posit3
- sfx_bgsit1
- sfx_bgsit2
- sfx_sgtsit
- sfx_cacsit
- sfx_brssit
- sfx_cybsit
- sfx_spisit
- sfx_bspsit
- sfx_kntsit
- sfx_vilsit
- sfx_mansit
- sfx_pesit
- sfx_sklatk
- sfx_sgtatk
- sfx_skepch
- sfx_vilatk
- sfx_claw
- sfx_skeswg
- sfx_pldeth
- sfx_pdiehi
- sfx_podth1
- sfx_podth2
- sfx_podth3
- sfx_bgdth1
- sfx_bgdth2
- sfx_sgtdth
- sfx_cacdth
- sfx_skldth
- sfx_brsdth
- sfx_cybdth
- sfx_spidth
- sfx_bspdth
- sfx_vildth
- sfx_kntdth
- sfx_pedth
- sfx_skedth
- sfx_posact
- sfx_bgact
- sfx_dmact
- sfx_bspact
- sfx_bspwlk
- sfx_vilact
- sfx_noway
- sfx_barexp
- sfx_punch
- sfx_hoof
- sfx_metal
- sfx_chgun
- sfx_tink
- sfx_bdopn
- sfx_bdcls
- sfx_itmbk
- sfx_flame
- sfx_flamst
- sfx_getpow
- sfx_bospit
- sfx_boscub
- sfx_bossit
- sfx_bospn
- sfx_bosdth
- sfx_manatk
- sfx_mandth
- sfx_sssit
- sfx_ssdth
- sfx_keenpn
- sfx_keendt
- sfx_skeact
- sfx_skesit
- sfx_skeatk
- sfx_radio