War Games
Some of the most fascinating tabletop games are war simulators like Full
Thrust and Dirtside. I'm developing my own space simulation rulesets and
worlds.
External Links
- 1: Full Thrust 2nd Edarchived
- Contains the first set of refined rules for the system. Establishes
turn order, movement rules, "beam" damage, screen and point defense,
optional systems, fighter rules, and a comprehensive set of optional
rules to cover various scenarios. Also introduced a couple of one-off
scenarios and an entire campaign system, as well as a detailed future
history.
- 2: More Thrustarchived
- Improved game balance with better turn order, better costing, more
nuance for fighters and defensive systems, morale and surrender rules,
and more new optional systems. Some new scenarios and the introduction
of alien fleets.
- 3: Fleet Book 1archived
- Completely overhauled shipbuilding system, keeping all of the
previously introduced weapons and ship systems but with refined rules
and more flexible and balanced costing. Refinements to the turn order
and mandating previously optional rules. Prefabricated ships from
various factions.
- 4: Fleet Book 2archived
- Continuation of the previous book focusing on alien factions and
ships.
- Attack Vector
- Battlestar Galactica Technical Manual
- Star Trek Designs
- The Unofficial Full Thrust Blog
- Weapons & Defences Archive
- WarpWar Rules
Wargames index
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